Handy debug macro
I’ve seen a few different versions of this, so today I’ll post what I use to help me debug code execution order and debug info. The code gets removed for non-debug builds, and you’ll have to define DEBUG in your debug build settings. Here it is: #if DEBUG==1 #define AGLog(format, …) NSLog(@”%s:%@”, __PRETTY_FUNCTION__,[NSString stringWithFormat:format, ## [...]
Drake Hunter WIP

As a way of motivation, we decided to start putting the work in progress version of Drake Hunter and the Eye of Horus up on the site and in the public’s eye. We’re not actively going to promote this page, but if someone stumbles on to it and gives it a play, we welcome all [...]
Drake Hunter in a jam

Another in-game screenshot of our hero in action. This time around, it looks like he didn’t figure out that he needed to flip the switch…
Drake Hunter dealing with toxic gases

Here’s another screenshot of our new platformer, tentatively titled Drake Hunter and the Eye of Horus. Here, our hero Drake Hunter (for the time being) will need to figure out how to get past those nasty green gases…


